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Frequently Asked Questions (FAQS);faqs.149
the universe (this is important as your position will determine as
a whole your further strategy). Other things you may consider doing:
naming your governor, perhaps changing your password, appointing a
second governor (more for your convenience than anything). I would
also (if you are willing to, that is) place your email address in
your "personal" this helps when you "run" into other races. It makes
the politics much simpler. However in a HAP game this is regarded as
a BIG nono. Next, I would think about the possible access to a
postscript printer. If you have access to one, then I strongly
suggest that you pipe a copy of the stars list to a log file, then
generate a stars map (the program to do this is available all over
the place. I think gb.dorm.clarkson.edu has a mail daemon that
will send it to you [It does. -ed]. Then I would just wait.
TAO Not much that you need to do. Talk to others and ask stupid
questions... They'll help you. I usually unload people from my
government center and spread them out.
EMPI Use command: help and if theres still something unclear use broadcast
and ask it from other players, theres always experienced players around.
Unload people from your @ so you can start to populate more quickly.
LB View the maps of your home planet, system, and your location in the
universe. Unload @ and spread the people around. Find out how close
neighboring systems are, which one's you want to explore 1st. Unload
all but one crew from your @ so you still get some AP's. Spread 'em
around. Load it back up after the 1st update. You should have
plenty of pop unless you have a really shitty birthrate. Get that
planet covered A.S.A.P.
CLAW Get all but one of your people out of the Gov Center, and
do spread them around it. Look to see where in the universe you
are, just for curiosity.
ZURG As a meta with 1 sex you can take 6 sectors on the first move, unload 8
crew from the @ and move 5 pop 1 sector in different directions. Load
up the @ again after the first update. No tax yet, but have mobility
at 25 or so after the first update.
(2) What is the first ship I should build? The second?
--------------------------------------------------------
FEEP If you are impatient and have lots of r, you can build a ground
telescope and survey your system, otherwise wait and build a factory
for shuttles.
KJM If you are a meso, the first and second ship you should build is a pod ;)
If you are a normal race, build a factory (F) as soon as you can afford
it, and teach it to build shuttles (cs #factnum; make s). If your res
production is going to outstrip your tech, use "modify" to make the
shuttle lower tech. Put people in the factory, turn it on, wait for it
to repair. Use the "fact" command (if present on the server) to keep
an eye on the factories over the segs and updates. When it's finished,
use "build #" to build # of ships while in that factory.
GVB First to build is F. Modify it to make s's, as cheap and FAST as
possible, maybe carrying nothing but 1 cargo (for upgrading later)
and SEX-number of people plus as much fuel as possible.
NEUE Make a factory as soon as you can. Have it produce stripped down
shuttles so you can get to as many planets as possible.
GARF One ground telescope as soon as you get tech 5 and 2 res then aim
at the nearest planets, then a Factory to build shuttles with a
modified speed of at least 6.
RN A good choice for a first ship for a techie is a Factory. Use the
factory to build a shuttle to send out to the other planets in the
solar system. Also, while your factory is fixing itself,(it starts
with 75% damage and needs time to repair.) build a ground telescope
so that you can see what the planets in your system are like, and
don't send your first shuttle to an incompatible planet.
GURU The first ship you should build is a factory; do not build it,
though, until you have enough res to turn it on. Wait until you
have at least 33 res before building it. You want the shuttle to
hold only the minimum number of crew, no guns, no destruct, and
no resources. This will let you pay less per shuttle and spend
more on speed. If you are a meta, just start building and launching
pods as soon as you get the res and fuel to do it.
MUU The very first ship I would build is a telescope. That way, you can
examine the other planets in your solar system and see which ones
you should target for colonization first. The second should
probably be a Factory to build colonization shuttles. These
should have 5-10 crew and 10 crew if possible. Remember, when
you construct a ship design on a Factory, you don't have to be
at the given tech of the ship until you want to build them, which
is as soon as the Factory comes online (about 3-4 updates after
activation).
FNEB If you're a metamorph, build pods like crazy until you have the
tech capability to build shuttles with speed 4 or so (you can
experiment with a factory to find out what tech you need). Other-
wise, build _nothing_ until you've built your factory and turned
it on. Don't even build a little telescope. You want that
factory turned on ASAP, even if you have to set it to building
really crappy and cheap shuttles. Once you have something built,
you can always modify it later (when you can afford it)...the
important thing is getting that F turned on. Once you've spent
your res doing this (it costs 23 plus twice the cost of the ship
design to build and then turn on the factory), you can build a
telescope to survey surrounding planets in your system.
MICR Pods for a Meso, shuttles for a normal. A lot depends on your
strategy, your race, your start planet, and (especially with Ts)
the rules of the game.
TRIB Hmmm.... This is questionable. It really depends on the race. For
the normal player I would say shuttles and then explorers. Though I've
designed races to skip shuttle production before. Remember shuttles are
for in system exploration mostly while explorers are for other systems
NB The first ship is almost invariably a shuttle from which the weapons
systems and so on have been stripped that can carry your minimum number
of sexes to another planet in your system for colonization. The second?
Another one! Later you should build some shuttles with a bit of destruct
on board, to give you a chance of snuffing out unwanted alien colonies
at the beginning of their existence. Of course, if you're a morph,
you'll build pods first.
PW In GB a "ship" is anything that you build, so in GB terms the first
ship you should build is (a) a pod, if you're a morph; (b) a ground
telescope if you're a normal race. With this gadget you can view
your solar system and get some picture of your position so you can
send your shuttles to the right places. The second ship type you
should build is a factory (F). When you have enough tech and res,
you can order it to produce shuttles (for instance) and in a couple
of updates, you can start spreading out.
FGS If you're a morph, pods. :-) If normal, shuttle, then maybe explorer.
GRIF Depends on what you can build pods are good for a meso. a shuttle
factory for all those who do not have pods.
PILL Again it depends on what race you are.. Meso .. You pod like crazy..
if you are a techy then I suggest that you build a telescope (gives
you something to do more than anything) then save up for a factory..
the second for a meso.. (second type not the second ship) would be
K's (Space plows..) at tech 5 ..
TAO First ground telescope to see what planets there are in your system.
Then shuttles...
EMPI Perhaps the Ground Telescope would be best as a firts ship... With
it you can survey other planets in your star system... Second would
be a factory to produce shuttles to get colonization to start...
Dont forget to set your tax to about 5 percent, 'cause maintaining of
the ships takes money and if you dont have money your morale drops...
LB 1st) For a meso, a pod. For a techie, a factory (To build shuttles)
2nd) Meso - pod. Techie - whatever you have the tech for while you are
waiting on the shuttles. Domes help the planet and you.
CLAW A factory, for shuttles. Then a ground telescope, to check out
your system.
ZURG Find out how many planets there are in your system using the explore
command and build a pod for each one (only need 1 fuel) when you have
the res. Send the pod to a planet, land it on a good sector (use
analysis to find one and scrap the pod, hey presto another colony :-)
As soon as you have the res and fuel send 5-10 pods to your 10 nearest
stars (send them in waves, 1 update apart) you will need 1 fuel per
~8000 distance depending on your race's weight.
(3) What can I do to increase my resource production on any given planet?
--------------------------------------------------------------------------
FEEP Cover every sector.
KJM Get a higher metabolism, get more population.
GVB Build Y's. Nothing much else.
NEUE Build Y's or q's. Y's have an added effect of producing plated
sectors which make it harder for any ships landed on that sector to be
hit. q's produce extra toxicity but give more resources in the
beginning. As your sector efficiency goes up, q's become less useful.
GARF You could use quarries, but i don't recommend it. They cost res to
build and make the planet more toxic.
RN You can increase resource production with 'quarries'. Beware, you
can generate 'toxicity' with quarries, but they will probably help
you out very much. Also, I belive Domes can be helpful.
GURU To increase res production, use domes (Y), and start out with a
good metabolism. Make the domes on sectors that have the most res
in them; use the analysis command to find out which sector has the
most res. Also make sure you can live on that type sector.
MUU Generally, get as much population as possible. Cover your
homeworld as soon as possible. And build Domes (Y's) on a few
sectors to get their efficiency up (which affects resource
production).
FNEB First, cover every single sector you are compatible with. Next, if
you have spare resources, you can build domes to increase the efficiency
of some sectors, which will increase your overall average efficiency,
which will, in turn, increase production without hurting your planet.
I've found that quarries are a real waste of time and resources.
MICR Well, you are going to have to wait a while before you get any
significant production. If you are a non-Jovian and you have the
tech and resources to spare, you might want to consider domes.
Either way, KEEP THE TAXES LOW.
TRIB You can build quarries, though I never do. You can also increase your
population using K's and build Y's(domes) to increase it's effiency.
If your real brave you can design your race to have a real high metab,
like 1.5. Thus you'd never have to worry about resources.
NB Spread your population thoroughly (make sure you're compatible with the
sectors you put people on however), and build domes when you have the
available time and resources; domes increase efficiency greatly.
PW Move people to the sectors with the highest resource contents, build
domes (Y) on the best sectors, and possibly build a space plow (K) to
increase sector fertility so that more people appear there. If the
planet has the wrong type of atmosphere or temperature you can use
atmosphere processors, space mirrors, dust canisters and greenhouse
gas to good effect.
FGS You could build quarries, or try to put your guys on high res sectors.
GRIF Increase the average efficency(through doming) or increase the pop
through space plows etc.
PILL Well the bets way to increase r productio is to increase you effeciency.
you can o this by Doming sectors.. Beleive me it is worht putting r
into domes!!!!
TAO Build domes, quarrys, terraformers, space plows...
EMPI You can build Domes after tech-level 5, they increase your sector
efficiency on which depends your resource-production....
LB Get that entire planet covered! After that you'll have to increase the
efficiencies of the sectors with domes. Other than that there's not
much else you can do. That's why it's important to have metabolism.
CLAW Wait. Quarries are overrated.
ZURG Cover the whole planet, even sectors you don't like, build domes on
these sectors as soon as possible so that you can plate them. I don't
use quarries; they're nasty.
******** PART 3 - LATER IN THE GAME ********
(1) Should I colonize the planets in my own system first, or should
I focus on arriving in other systems before opponents can?
-------------------------------------------------------------------
FEEP Concentrate on other systems, except hit the high fertility
planets in your system at the same time. An enemy could
breed on a class M ten times faster than on an iceball.
KJM Yes.
GVB Because you are a beginner, take your own system first.
NEUE Depends on how close the neighboring systems are. I try to go for the
neighboring systems first and get a shuttle to my own planets after I
have sent out 2 or 3 s's to the other systems. If systems are very
close (< 10K) it would probably be better to get those first shuttles
to your own planets. Don't forget to build a telescope and check out
your own planets. This can save you a lot of time by not having to
go to every planet.
GARF Both if possible. Colonize only the best planets of your own
system, like those over 40% compatibility and go fast to the
nearest systems!
RN Try to colonize your own system first, and estabilsh a good population
base and fleet. Throughout the beginning, you may talk confidentially
to other players, or publicly to everyone. If you can get a crypt set
up with another player, feel free to ask questions. Also, God is an
experienced player who can give advice, but don't run to him before
trying to figure it out on your own. Otherwise he'd be swamped.
It's good to establish friendly relations with other players, and even
better ones with races who are in a position to mess with you.
Try to get on peoples' good side. Even if you are going to backstab
them. :-)
GURU Do both. Use one ship to colonize the planets in your star. Use
a telescope to save time by aiming it at the planets and seeing if
you can live on them. Use your remaining ships to colonize the
nearest stars to you.
MUU Generally, get as much population as possible. Cover your homeworld
as soon as possible. And build Domes(Y's) on a few sectors to
get their efficiency up(which affects resource production).
FNEB Use a telescope to check out the planets in your system if you have the
tech to do it. Colonize those you are compatible with, but always send
your first dozen or so ships out of system so they can get a head start
on the race with the other players to arrive at and colonize unpopulated
systems. If waiting to colonize your planets allows some other race to
sneak in, odds are it will be quite easy for you to kick that player
out since you will have the resources nearby to build the necessary
ships to do it. This is a last resort of course, since you should
always ally with your neighbors if at all possible.
MICR Contrary to most of the advice I've been given, I ususally colonize
my home system first. It costs less in time, and after you colonize
your home, you can use the same ships to arrive at other systems.
TRIB BOTH! You start off colonizing your planet until you get enough tech
to build speed 6-7 shuttles. Then use upgrade (cs into ship scope have
resources on ship and use "upg speed 7"). When you can do this then
send some shuttles to other systems. When you can build explorers, do
so and send them to other systems. An awesome race would have the
ability to skip shuttles, go to explorers and thus explore out space
the same time as it colonizes its home planets, but it's risky even
for experienced players.
NB Colonize your own system quickly! Arriving in other systems early is
fine if you can build some speed 9 shuttles to zip to the nearest stars,
but hyperdrive will arrive before your slower shuttles reach places much
further than a star or two away. If you're a 'morph, of course, you
should be firing off pods from the very first updates!
PW I'd say focus on the other systems. The primitive ship types (pod,
shuttle) move slowly, so you have to be fast if you want to make
it to the best spots before anyone alse does. You'll always have
time later to focus on your own system.
FGS Do your own first. Easier and faster and it'll give you additonal
supplies to conquer other systems with.
GRIF The latter, the more territory that you can gain early the more that
you will not have to fight ovewr later
PILL Again everything is relative.. But my answer would be YES! You should
colonize your system first. You must at least devote your first inter-
scope ship to the task.. then work out from there.. if you have close
neighbours.. and they get to you first.. and you haven't colonized your
system, you could be inviting dissaster.
TAO I'd say it depends on what kind of planets you've got. If you have
great planets in your own system (the telescope!), send the first ones
there. Otherwise sort of divide your forces...
EMPI IMHO, colonize your planets first before somebody else do it...
LB Everybody should have their own strategy regarding this.
CLAW Usually the competition for other systems doesn't happen for a
while. Definetly go for your own system first.
ZURG Both at the same time, pods are cheap in res so if you have a high
metabolism you can send out lots and lots. After the first 10-20
updates you should have podded all the systems within 100000 dist of
you, if you have the time !
(2) What should I do when I see another ship other than my own?
----------------------------------------------------------------
FEEP Talk first... don't give away too much. If it's named
something nice like "Friendly" then you can assume it's going to
be OK. Also, if it is a size 1 shuttle you don't have much to
worry about in any case, but a size 6 d, you should definitely
make friends if you aren't going to be able to destroy it
immediately. Put yourself in the other peson's place (he is
just trying to colonize and will be pretty pissed if you blow
away his ship for no reason other than he exists.) Also keep
in mind that this person is probably very near you as well.
A close-in fight like that can be disastrous in a game.
KJM Find out who owns it, try to communicate with that player if you wish.
If you're aggressive or foolish, attack it. If it's a colonizing pod,
blow it away. This is all more a matter of personal style than learning
the rules.
GVB Talk, negotiate. Do not shoot first, you'll be losing most probably.
NEUE Don't try and destroy them right off. That person could be your best
ally later on. If you see another ship early in the game, it means
that someone else is close by. If you start into a war right away,
you will have a really hard time building up at all. The other
players who are not fighting right away have more time to expand to
other systems.
GARF Try to negotiate armistice if he is in a high place in power list,
or if you have good allies near then splat that bastard.
RN When this first happened to me, I pannicked somewhat. After I calmed
my self down and thought it out, Irealized that the ships were not
a major threat, and that they couldn't know I was here, so it's not
a personal attack on me the player. Open up a dialogue. If there is
a planet you can't use but they can, let them in exchange for
permission to colonize in their own system. YOU CAN'T WIN GALACTIC
BLOODSHED ON YOUR OWN. FIND OUT ABOUT 'ALLIANCES' AND BLOCKS.
THESE ARE WHAT CAN BE DECIDING FACTORS IN WINNING THE GAME.
GURU If you see another ship that is not yours, send a telegram to the
ship's owner. If he is hostile, capture it. If it is in your home
system, capture it no matter what.
MUU That really depends on you. If you want a war, then by all
means, do what you will. However, it can be REALLY profitable to
team up with a Meta, if you are a norm. They generally produce more
rapidly, and make great troops. Be careful, though, they are not as
easy to supress as some might lead you to beleive. Thinking of him
as "my Meta" might just get you into a nasty little fight. Again,
its really up to you and the situation.
FNEB Try to find out what player number owns it by using "tact." If it
is your own pod and you see the other ship on a map, tact won't
work, but there is a trick for seeing who owns other ships which
appear on your map but are too far away for a tactical command to
work on them: Use the "highlight" command to run through the list
of players, generating a new map for each new highlighted player.
As soon as the other ship lights up, you'll be able to see who
owns it. It's best to talk to that person since he's probably a
neighbor. If you want peace, don't start by making demands or
claims of "I was here first." That gets you nowhere. Of course,
as a general rule, I only let the _most_ trusted allies colonize my
home systems. Players should understand that being allowed to place
a colony in another's home system is probably a pretty big act of trust.
A lot of full-scale and crippling wars have been fought simply because
one player refused to leave another's home system. Deal with this as
you see fit.
MICR Diplomacy. Declare neutrality if you have the APs and start talking
to the owner. Look for an alliance and try to ascertain the enemy's
experence. Oh, and one other thing. I've done EXTREMELY well in my
first two games and the secret to my success has been (with the exception
the diety of course) NEVER EVER, UNDER ANY CIRCUMSTANCES, LET ON THAT
YOU ARE A NEWBIE!!!!
TRIB Talk first, shoot later. Besides, the first ship you see will most
likely be in a place where you can't do much any way. Allies can be
more powerful than enemies. *grin* Think about it.
NB If it's in your own system, or one just adjacent to it, don't shoot right
away (unless it's a missile - ALWAYS shoot missiles, and be sure to give
their owners a hard time about it in the future!) Try to communicate with
the owner. If you're seeing them relatively early in the game, then
they're probably a neighbor, and you need to negotiate with neighbors to
avoid counterproductive wars. You may have a planet useless to you that
would be useful to them - and vice versa. When pods burst in your
system, talk to the owners *quick.* If they don't respond, snuff out
the one - man invasion that results on whichever planet it showed
up, and do it quickly, because 'morphs reproduce like, well, 'morphs.
Bunnies can't hold a candle.
PW If it's a pod it might be a good idea to shoot it down (at least if
its in your home system), otherwise talking is a *very* good idea.
Making too many enemies too fast in the game can lead to your home
planet being turned into a nuclear test site :-)
FGS This really depends on the individual context. Try to talk to
the owner, perhaps.
GRIF Close to find out who owns it and then try to parley with them.
Successful parleying can allow you to have a good relationship or
give you time so that you can backstab later.
PILL Find out who it belongs to (ie tact)! Then the best idea is to talk to
the owner (ie email to him) or send him a telegram, etc., then decide
between you two what you are going to do. Then progress from there..
However you have to remember that generating a fair trust level in this
game is difficult.. if you mess up explain the mess up.. else you could
inviyte war at the drop of a hat.. this could be good.. but then again :)
TAO Send him a message and say Hi!
EMPI Try always negotiate first, you need allys to be good in this game...
And GOOD LUCK! ..we may meet sometime...
LB Do a 'tactical' on it to see what it is, who owns it, etc . . . If it's
an enemy and you have an armed ship around, blast it (fire command).
If you are close enough board the ship and capture it (Assault command).
Any alien ship in your system is a threat. You might want to telegram
the person and find out what his intentions are before taking action.
A pod is trouble; it means a meso is looking to colonize.
CLAW Send a message offering them one of the planets you don't use,
or tell them that you live there already.
ZURG As a meta there is not much you can do, arm up some military on each
planet so that they can not kick you off (high fight is important).
I usually go the diplomatic route send them some telegrams, you will
need a techie ally and they will probably want a meta friend aswell.
Always check the tactical report in your home star !
------
Comments, flames, and questions are welcome and should be sent
to me at ingram@u.washington.edu. This will be posted monthly or as the
need arises, and I'll email it upon request. Copies are also available
via anonymous ftp at morticia.cnns.unt.edu (login as the user "anonymous"
and give your email address as the password when ftp asks for it). Also,
you can get a copy of this via email by sending a null body message to
"menu@gb.dorm.clarkson.edu" with the subject line "FAQ".
Doug Ingram -- Fnebish Legion // ingram@u.washington.edu // "Carpe Datum."
Xref: bloom-picayune.mit.edu news.lists:2147 news.groups:57883 news.misc:9013 news.announce.newgroups:2636 news.answers:3579
Path: bloom-picayune.mit.edu!enterpoop.mit.edu!snorkelwacker.mit.edu!think.com!sdd.hp.com!zaphod.mps.ohio-state.edu!darwin.sura.net!gatech!purdue!spaf
From: spaf@cs.purdue.EDU (Gene Spafford)
Newsgroups: news.lists,news.groups,news.misc,news.announce.newgroups,news.answers
Subject: Changes to Alternative Newsgroup Hierarchies, Part I
Message-ID: <spaf-c_altgroups_719471807@cs.purdue.edu>
Date: 19 Oct 92 05:16:48 GMT
Expires: 18 Dec 92 17:16:47 GMT
Followup-To: news.misc
Organization: Dept. of Computer Sciences, Purdue Univ.
Lines: 72
Approved: spaf@cs.purdue.EDU
Supersedes: <spaf-c_altgroups_716962690@cs.purdue.edu>
Archive-name: alt-hierarchies/diff1
Last-change: 18 Oct 1992 by spaf@cs.purdue.edu (Gene Spafford)
*** old/altgroups.n Sat Sep 19 23:18:12 1992
--- ./src/altgroups.n Sun Oct 18 23:39:11 1992
***************
*** 7,9 ****
Original-author: hoptoad!gnu (John Gilmore) and spaf@purdue.edu (Gene Spafford)
! Last-change: 19 Sep 1992 by spaf@cs.purdue.edu (Gene Spafford)
--- 7,9 ----
Original-author: hoptoad!gnu (John Gilmore) and spaf@purdue.edu (Gene Spafford)
! Last-change: 18 Oct 1992 by spaf@cs.purdue.edu (Gene Spafford)
***************
*** 122,124 ****
alt.comics.buffalo-roam A postscript comic strip.
! alt.comics.lnh ??.
alt.comics.superman No one knows it is also alt.clark.kent.
--- 122,124 ----
alt.comics.buffalo-roam A postscript comic strip.
! alt.comics.lnh Interactive net.madness in the superhero genre.
alt.comics.superman No one knows it is also alt.clark.kent.
***************
*** 134,135 ****
--- 134,136 ----
alt.culture.electric-midget Waiting for the dwarf, or someone like him.
+ alt.culture.kerala People of Keralite origin and the malayalam language.
alt.culture.tamil Discussion of Tamil culture, history, etc.
***************
*** 252,253 ****
--- 253,255 ----
alt.horror The horror genre.
+ alt.hotrod High speed automobiles. (Moderated)
alt.hypertext Discussion of hypertext -- uses, transport, etc.
***************
*** 275,276 ****
--- 277,279 ----
alt.manga Discussion of non-Western comics.
+ alt.materials.simulaton Discussion of computer modeling of materials.
alt.mcdonalds Can I get fries with that?
***************
*** 308,310 ****
alt.peeves Discussion of peeves & related.
! alt.personals Geek seeks Dweeb. Object: low-level interfacing.
alt.personals.bondage Are you tied up this evening?
--- 311,314 ----
alt.peeves Discussion of peeves & related.